Chapter 3: Signal Detection and Absolute Judgment
1. Overview
Human perception and decision-making often occur under uncertainty — for example,
detecting a weapon in an X-ray scan or identifying a tumor in a radiograph.
This chapter introduces Signal Detection Theory (SDT), which explains how people decide
whether a signal is present or absent amid background noise.
Information must enter through the operator’s senses and be organized and recognized
accurately to ensure correct communication of the displayed information. Thus, an
understanding of how people sense and perceive is essential for display design.
It also explores absolute judgment and multidimensional identification, which extend
these ideas to more complex perceptual decisions.
Choice and preference
Our preferences come from our learning
Alternatives
Each alternative may require a specific behavior and provide reinforcement at a particular rate
and amount.
Paradigm
In the laboratory, choice and preference are studied by employing concurrent reinforcement
programs.
Matching law
When 90 percent of the total reinforcement is provided by schedule A (and 10 percent by
schedule B) about 90 percent of the pigeon pecking occurs in condition A.
This correspondence between relative rate of reinforcement and relative rate of response is
known as the matching law.
Correlation
Each value on the x-axis (relative rates of reinforcement) perfectly
predicts the value on the y-axis (relative rates of behavior).
But the reality is more complex...
DiPerent types of reinforcers and schedules can be active at the
same time. Not all reinforcers have the same perceived value or
ePectiveness for the individual. Some reinforcers may be weighted diPerently according to
their strength or salience. In many situations, behaviors are not controlled by a single source
of reinforcement but by a combination of diPerent schedules.
Y = a + bX
The regression equation tries to find the line
that best fits the points represented by the
data. The regression line, allows us to:
• predict values: if we know X, we can
estimate Y;
• quantify the relationship: the equation
tells us how much Y varies on average
as X varies:
• evaluate the strength of the
relationship: through some statistical indices, we can understand whether the
relationship between the two variables is strong or weak.
• We can make prediction; the best line represents all the points.
Three deviations from correspondence
• Undermatching: the proportions of responses are less extreme than predicted by law.
Undermatching can occur if subjects switch from one response option to another too
often, a tendency that can be reinforced by reinforcements that occur immediately
after the change.
• Overmatching: is the opposite of undermatching and is less common. In this case, the
response proportions of subjects are more extreme than the reinforcement
proportions. Overmatching can occur if there is a switching penalty.
• Bias: occurs when subjects spend more time on an alternative than predicted by the
matching equation. This can occur if a subject prefers a particular environment, lab
area, or response method.
What changes?
GML introduces two important parameters to explain deviations from perfect matching:
• Bias (b): Describes an inherent preference for one
response over another, regardless of the frequency
of reinforcement. For example, an individual might
prefer a certain type of activity because he or she
finds it more familiar or more enjoyable.
• Sensitivity (s): Indicates how precisely the
behavior fits the ratio of available reinforcers.
Lower sensitivity could result from factors such as
distractions or perceived costs in responding to a
source of reinforcement.
Queen’s gambit
As the relative number of games won in which white oPered the queen’s gambit increades, so
did the relative number of games in which white oPered the queen’s gambit. (if you have a
successful strategy you increase)
Education and classroom management
• Example: In a class, two students can choose between actively participating in the
lesson or distracting themselves with other activities (eg, chatting with classmates).
The matching law predicts that students will invest more time in the activity that oPers
more frequent or higher quality reinforcement.
• Application: The teacher can increase positive reinforcement (praise, bonus points,
attention) for desired behaviors such as active participation while reducing the value of
reinforcements for less desired behaviors (ignoring distractions or interrupting in a
controlled manner).
The Matching Law can be applied to design to influence users choices and optimize their
interactions with products, interfaces, and environments. This principle can help designers
create systems that encourage desired behaviors by increasing the perceived value of
reinforcers associated with certain elements.
User interface dosign (UI/UX)
• Example A tune management application oPers several functions (such as setting
eminders or analyzing time spent). The Matching Law predicts that users will ocus on
functions that oPer the greatest perceived value (ease of use, Immediate results).
Application
• Make priority tasks visible and easy to complete.
• OPer immediate positive feedback (completion notifications, success badges) for the
most important tasks.
• Design a simple interface to reduce the cost of interacting with useful functions.
Gamification and engagement
Example: A language learning app like Duolingo uses points, medals, and visual progress to
incentivize regular use. The Matching Law requires users to return to the app regularly if
reinforcement is frequent and rewarding.
Enforcement:
• OPer tangible rewards (points, badges, leaderboards) for completing lessons.
• Show progress in real time to motivate the user.
• Use variable reward mechanisms (eg, random prizes) to keep interest high.
Sensory systems
All sensory systems extract information about four characteristics of the stimulation:
• the sensory modalities and submodalities (e.g., touch as opposed to pain)
• the stimulus intensity o the duration of the stimulation
• its location.
Each system has receptors that are sensitive to some aspect of the physical environment.
These receptors are responsible for sensory transduction, or the conversion of physical
stimulus energy into electrochemical energy in the nervous system.
• The study of sensation and perception involves not only the anatomy and physiology of
the sensory systems but also behavioral measures of perception.
• Psychophysical data obtained from tasks in which observers are asked to detect,
discriminate, rate, or recognize stimuli provide information about how the properties of
the sensory systems relate to what is perceived and acted on.
Vision
Approximately 30% of the cortical surface of a human brain is devoted to representing and
processing information that is mainly visual, making vision the most crucial and highly
developed sense.
Psychophysics
Estimate sensitivity to detect either the presence of some
stimulation or diPerences between stimuli.
The classical methods are based on the concept of a
threshold.
An absolute threshold represents the minimum amount of
stimulation necessary for an observer to tell that a stimulus
was presented on a trial.
A diPerence threshold represents the minimal amount of
diPerence in stimulation along some dimension required to
tell that a comparison stimulus diPers from a standard
stimulus.
Threshold measures confound perceptual sensitivity which they are intended to measure with
response criterion or bias which they are not intended to measure.
2. Signal Detection Theory (SDT)
2.1 Basic Concept
SDT describes how observers discriminate between
• two possible states:
Signal present (signal + noise)
o Signal absent (noise only)
o
The observer’s task is to decide which state exists,
• producing one of four possible outcomes:
Real-world examples:
Detecting a tumor on a medical image (radiology),
• Spotting a hazard while driving,
• Identifying a security threat or system failure.
•
2.2 Probabilities and Measures
From the 2×2 table, we calculate key probabilities:
P(Hit) = hits / (hits + misses)
• P(False Alarm) = false alarms / (false alarms + correct rejections)
• Positive Predictive Value (PPV) = hits / (hits + false alarms)
• Negative Predictive Value (NPV) = correct rejections / (correct rejections + misses)
•
These help quantify how accurate the observer or detection system is.
2.3 The Evidence Variable (X)
Every detection is based on an internal “evidence variable” (X) — the strength of
• sensory evidence for a signal.
Even when no signal exists, random noise can cause X to vary.
• A decision criterion (Xc) divides responses:
• If X > Xc → say “Yes” (signal detected)
o If X < Xc → say “No” (signal absent)
o
Because noise fluctuates randomly:
Sometimes noise alone crosses Xc → False Alarm
• Sometimes the signal doesn’t reach Xc → Miss
•
The greater the separation between signal and noise distributions, the easier the detection.
3. Decision Criterion (β) and Optimality
3.1 Liberal vs. Conservative Responding
Liberal (Risky): low Xc, more “Yes” responses → many hits but also many false alarms.
• Conservative: high Xc, fewer “Yes” responses → fewer false alarms but more misses.
•
Real-life examples:
A cautious doctor (high β) may miss rare diseases.
• A nervous security oPicer (low β) may sound many false alarms.
•
3.2 Factors Abecting Criterion Setting
1. Signal Probability:
If signals are frequent, the criterion should be lower (more liberal).
o If signals are rare, the criterion should be higher (more conservative).
o Formula:
o
βopt=P(N)P(S)βopt=P(S)P(N)
2. Payobs (Costs and Rewards):
The optimal β balances the value of correct detections and the costs of
o errors.
If misses are costly (e.g., in safety-critical jobs), β should be low to avoid them.
o If false alarms are costly (e.g., shutting down a power plant unnecessarily), β
o should be high.
3. Human “Sluggish β” Ebect:
In reality, people don’t adjust β optimally.
o Humans are less sensitive to probability and payoP changes, often
o showing probability matching behavior — they try to balance misses and false
alarms even when that’s not optimal.
4. Sensitivity (d′)
Definition:
The ability to distinguish signal from noise, independent of bias.
When the signal and noise distributions are far apart → high sensitivity (high d′).
• When they overlap heavily → low sensitivity (low d′).
• Measured as:
•
d′=Z(Hit Rate)−Z(False Alarm Rate)d′=Z(Hit Rate)−Z(False Alarm Rate)
where Z is the z-score from the normal distribution.
Sensitivity depends on:
The strength of the signal,
• Observer’s sensory abilities,
• Training and experience.
•
5. The ROC Curve (Receiver Operating Characteristic)
The ROC curve plots P(Hit) (y-axis) vs. P(False Alarm) (x-axis).
It shows how changes in criterion (β) aPect performance.
Upward bowing → high sensitivity.
• Diagonal line → chance performance (no discrimination).
• The area under the ROC curve (A′) quantifies sensitivity without assuming normal
• distributions.
Phenomenal reality
Many things exist as a phenomenon
Gestalt
The psychological “whole” has priority and the “parts” are defined by the structure of the
whole, rather than vice versa
The kanizsa triangle is an optical illusion first described by the Italian psychologist Gaetano
Kanizsa in 1955. The kanizsa triangle is known as a subjective or illusory contour illusion.
We can use this knowledge for design things that lead people what we wont
Eye-tracking
Our eye movement depend on the type of the task we must do
Fixation
Is a pause in eye movement over a specific area of the visual field. These pauses are often
extremely short as the eye continuously performs saccades. Period of time during which the
eyes are relatively still and focused on a specific point in the visual field. They represent
moments when the eyes actively gather information from a particular area.
A clarification
Although the term scanpath is often used informally to describe any recording of eye
movements. Noton and stark (1971) specifically state that a scanpath is achieved by forcing
the subject to look directly (foveally) at any feature to which they wish to pay attention.
Foveal vision
One may think that fixations and saccades give us a clear picture of what an individual
perceives (or pay attention), but this is not exactly the case.
Fixations occur in foveal vision, which accounts for nearly half of the visual information sent
to the brain.
Almost all primate eye movements used to reposition the foveal turn out to be combinations
of five basic types: saccadic smooth pursuit vergence vestibular physiological nystagmus
Other movements (adaptation, accommodation) refer to non-positional aspects of eye
movements (e.g., pupil dilation and lens focusing).
Positional eye movements are of primary importance for the topics we are addressing in this
course.
Eye trackers only track what is recorded in an individual's foveal vision. Unfortunately, this
represents only less than 8 percent of our visual field.
Peripheral vision
• Although we cannot detect the details of objects in the parafoveal and peripheral
regions, we can scan a scene and understand the situation while not examining the
details.
• The fact that a subject has not specifically fixed an element does not mean that he or
she is unaware of its presence.
• The clustering of a number of fixations in a particular region may provide more
indication that something has been watched.
Types of eye-trackers (interface scanning area, specification)
Remote (60s, 70S)
The evolution of eye-tracking based on video technologies has given rise to a new generation
of eye-trackers and opened up the possibility of further uses of eye-tracking.
Corneal reflex
The corneal reflection or glint, is a key component of many eye-tracking systems. It is based
on the principle of capturing and analyzing the reflection of light from the cornea, the
transparent front part of the eye.
Infrared light
An infrared light source is used to illuminate the eye. Infrared light is not visible to the human
eye and does not interfere with normal vision.
Video Recording
A camera equipped with an infrared filter is placed to capture images of the eye.
Corneal reflex
When infrared light illuminates the eye, a small part of it reflects oP the cornea. This reflection
appears as a bright spot on the image captured by
the camera.
Tracking
The eye-tracking system analyzes the position of this bright spot relative to other features of
the eye (such as the pupil or other landmarks). By tracking the movement of this reflection
over time, the system can determine the direction and speed of eye movement.
Visual angle
The concept of visual angle is fundamental:
• Ensure that the screen falls within the "tracking range" of our eye-tracker:
• Ensure that the stimuli on the screen subtend exactly n degrees of visual angle: ensure that
the saccade targets appear at +/- n degrees visual angle from the center of the screen.
While ocular data provided by eye trackers are generally reported in screen pixel coordinates,
important metrics such as saccade amplitude and velocity are reported in visual angle
degrees/degrees per second. saccades and fixations are often distinguished by eye velocity,
which is measured by eye trackers in degrees per second.
Many measures of quality of eye-tracking data (and instrumentation specifications), such as
“accuracy” and “precision”, are reported in degrees of visual angle.
For example, the Eyelink 1000 plus is accurate to < 0.5 degrees of visual angle.
Calibration
Before the position of the corneal reflex can be accurately interpreted, the yes racking system
must be calibrated. specific points or following certain patterns while the system records the
corresponding movements of the reflex. This allows the system to establish a mapping
between the position of the reflex and the direction of gaze.
Contemporary eye-trackers are extremely accurate and enable:
• Calibrate participants' eyes in seconds;
• Trace diPerent populations (the shape of the eyes is not always the same;
• Keep calibrations for long periods of time.
Head-tracking
Some eye-tracking systems also incorporate
head-tracking
capabilities to compensate for head movements. By tracking the position of the user's head,
the system can adjust the interpretation of the corneal reflex position to account for changes
in the viewing angle.
Software
• Contemporary eye trackers are equipped with software suites that produce visualizations of
eye data and automate tasks that previously took weeks.
• The output of these software packages helps to highlight where the user looked, how long
they looked, and what scanning pattern they performed.
Heatmap
• A heatmap is a visualization that uses diPerent colors to show the amount of fixations made
by participants or the amount of time that areas are fixed.
• Red is typically used to indicate a relatively high number of fixations or duration, green the
minimum, with varying levels in between.
Area of Interest
An area of interest (AOl) is a specific region or area within a visual scene.
AOls can be derived from scanpath inspection, or defined a priori.
Pupillary diameter
• The diameter of the pupil is regulated mainly by the autonomic nervous system.
• It can be influenced by emotional and cognitive processes.
• Mental workload has been associated with changes in pupil size.
6. Applications of SDT
6.1 Medical Diagnosis
Radiologists detect tumors using SDT principles.
• Checklists and “aids” increase sensitivity by focusing attention.
• Bias shifts with disease prevalence:
• Low prevalence → conservative criterion (high β)
o High prevalence → liberal criterion (low β)
o
U.S. physicians show lower biopsy criteria (more false positives) than U.K. physicians.
•
6.2 Eyewitness Identification
Witnesses must decide if a suspect was the culprit (signal) or not (noise).
• Sequential lineups encourage conservative responses and reduce false
• identifications.
Feedback (“You picked the suspect”) increases confidence even when wrong —
• a false certainty ePect.
Independent administrators are recommended to avoid bias.
•
6.3 Alarm and Alert Systems
Alarms function as detectors with thresholds (β).
• Low β = frequent alerts (many false alarms).
• High β = few alerts (risk of missing true dangers).
• Frequent false alarms lead to the “cry wolf” ebect — users start ignoring alarms.
• Solutions:
• 1. Multi-level alarms (graded urgency),
2. Slightly higher automated thresholds,
3. Keeping humans in the loop,
4. Training users to understand false alarms statistically.
7. Vigilance or sustained attention
7.1 Definition
Vigilance = sustained attention to detect infrequent and unpredictable signals over long
periods. (Vigilance is about attention, attention is not a unitary concept, we have diPerent
meaning of attention. Tasks in which vigilance is important like driving)
Examples:
Air traPic controllers monitoring radar,
• Security inspectors,
• Animal predators waiting for prey.
•
Historical Roots: Mackworth's Clock Test
• 1948 study on radar operators.
• Participants monitored rare double jumps.
• Detection declined after 15-30 minutes.
Our ability to track what is going on is the expression of vigilance.
7.2 Findings
Vigilance decrement: performance drops after ~30 minutes.
• Decrement arises from:
• Decreased sensitivity (fatigue, overload),
o Conservative bias shifts (expecting fewer signals).
o
Characteristic of vigilance tasks
• Low event frequency.
• High importance of detection.
• Minimal feedback.
• Monotonous environment.
7.3 Factors Influencing Vigilance
Weak or infrequent signals → lower sensitivity.
• Uncertain timing or location of events → harder detection.
• High event rate → overload.
• Extra working-memory load → fatigue and distraction.
• Low signal probability → conservative bias (high β).
•
7.4 Theories
1. Arousal Theory (physiological alertness): monotony/low reduces alertness → lower
signal and noise activity/Tasks lack variety. Countermeasure: increase engagement
2. Sustained Demand Theory (fatigue): vigilance tasks require ePort and cause mental
fatigue (resource depletion). sustained attention consumes cognitive resources. Over
time responses slow. Countermeasure: breaks, rotation, automation.
3. Expectancy Theory (probability and readiness): after missing signals, people expect
fewer signals, raising β — a vicious circle. Countermeasure: predictive cues or higher
event rates.
4. Mind-wandering (attention drift): Monotony-thought drift. Control fails to reorient
focus. Countermeasure: Feedback, adaptive pacing.
7.5 Countermeasures
Show examples of targets to reduce memory load,
• Increase signal salience (brightness, contrast, or multimodal cues),
• Reduce event rate,
• Provide rest or automation support,
• Train automatic recognition skills.
•
The challenge of designer
• Humans not built for constant monitoring.
• Fatigue and under-stimulation accumulate.
• Design must compensate for limits.
Real world vigilance failures:
• Air traPic control lapses - Security Oversights - Healthcare monitoring errors
• Vigilance in automation contexts
• Automation removes stimulation but adds responsibility
• Automation
• Psychological
• Costs of Monitoring
• High mental ePort despite few actions.
• Low feedback increase
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
Scarica il documento per vederlo tutto.
-
Riassunto esame Psychology and psychopatology of sexual behavior, Prof. Tomba Elena, libro consigliato The psycholo…
-
Riassunto esame Psicologia degli atteggiamenti, prof. Stefanile, libro consigliato: The Psychology of Attitudes and…
-
Riassunto esame Psicologia degli atteggiamenti, prof. Matera, libro consigliato The psychology of attitudes and att…
-
Riassunto esame Architettura degli elaboratori, Prof. Silvestri Francesco, libro consigliato Computer organization …