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Gazprom because it’s a monopolist
in Russia and told them that if they
wanted to buy the British company
they should let other companies
enter in the market.
Gazprom refused and threated UE
that they would switch their gas
from UE to China.
UE didn’t accept anyway because this threat was
not credible because :
Because switching from a country to
another is very difficults, the tubes where
gas flow are very costly so building a brand
new structure was a very expensive. So at
the UE refused and ofc Gazprom didn’t
switch to china.
This threat was not credible.
With dyamic games we’ll start to
consider also when companies do
threats or promises which are way of
firms to say “if do this I’ll this this” and
to understand which are the credible
ones.
DYNAMIC GAMES WITH
COMPLETE COMPETITION. are
games where. In a dynamic game
players don’t play simultaneously
like Static games but
consequentially; first firm 1
plays, then firm 2, then firm 1 and
so on, so firms know what other
firms do and can act accordingly.
To represent such games we use
the TREE representation:
-Decisional nodes: the circle with
the number 1. It means that it’s
time for firm 1 to play and make a
move.
-Branch is the decision: firm 1 can play u or U
-Terminal nodes: black nodes where game ends. Next to the terminal node we find a parentesi
with 2 values: these are the payoff of player 1 and player 2
examples of a dynamic game with
complete information. Firm 1 can play u
or d and player 2 can play U or D.
Now we need to transform this game into
a the matrix representation we used in the
past chapter for Bonnie&Clyde. On the
row we have firm 1 and on columns firm 2
with their specific moves u,d, U, D.
We can calculate the nash
equilibrium as we did with the
matrix in the previous chatper
(RIFALLO, VERIFICA QUALI SONO I
NAS EQUILIBRIUM QUA) and we find
out we have 2 nash equilibrium:
(5,2) and (4,4). Now we ask: Is (4,4)
credible? This equilibrium can
happen for example when company
2 makes a threat to firm 1 saying “if
you play “u” I’ll play “D”” in this way they’re threating firm 1 because in that case firm 1 will get
1, but this is not credible because firm 2 will get zero invece if firm 2 plays U they will get 2, so
ofc this is not credible so the Nas Equilibrium (4,4) is not a good prediction of how this game
will end. So to find a nash equilibrium that is a
good prediction of how game will end
we need to find a new structure of the
game that takes into account the
threats in the game, so we use a
SUBGAME so we divide the game into
SUBGAMES which are portion of the
game containing only 1 decisional
node and the branch departing from
it. Now we need to find the SPNE which is
a nash equilibrium which is an
equilibrium for each one of the
subgames of the game. So for example
the nash equilibrium (4,4) which is
d(U,U) is not an equilibrium in subgame
1 because if player 2 plays (U,U) player
1 will never play “d” but “u” so it will be
u(U,U). so (4,4) is not SPNE. How we find an SPNE? We use the backward induction.
Ltt backward induction
We divide the game into
subgames. We start from the
ones having terminal nodes:
subgame 1,2 and 3.
-Subgame1: player 2 will
choose D because 3>1 so
solution here is (1,3,4)
-Subgame 2: (4,3,3)
-Subgame 3: (1,2,6)
Therefore the strategy of player 3 is (D’, U’) Then we substitute each subgame with the
payoff we found, as in this slide. Now we
have a new subgame4.
-subgame 4: (4,3,3)
Therefore the strategy of player 2 is
(D,U).
Finally we have the last subgame:
-subgame 5: (4,3,3)
Therefore the strategy of player 1 is (d).
The SPNE is [d, (D,U), (D’,U’)] and the
output of the game is (4,33).
This is how we apply backward induction
LEZIONE 05: DYNAMIC GAMES PART B Regole del gioco non tornano
con i numeri della slide. Nel PDF
c’è infatti un’altra slide con
numeri diversi, vedi da lì come
funziona il centipede game.
We have 6 moves of the two
players: to find a solution (SPNE)
of the game we can apply the
backward induction as we have
seen in the previous chapter. We
start from the last (6 ) node: since the player 2 prefers 5>4 the solution is to STOP so we
th
substitute this payoff (2,5) to the ramo “Continue” of the 5 move of player 1. Then since
th
player 1 prefers 3>2 the solution is to stop so we substitute this payoff (3,3) to the ramo
“Continue” of the 4 move of player 2. AND SO ON. We can see that for each one of the 6
th
moves, the solution is STOPPING ALWAYS, this is the SPNE. BUT we can see that players
actually get value by continuing (they start with 1,1 and they end at the 6 move with 4,4 so
th
they actually would prefer TO CONTINUE), but with the tools we have right now we cant find
the correct solution, so we’ll see this in chapter 6 because this is the fundamentals for
COLLUSION. Till now we have only focused on
games with complete
information. In the slide there is
a prisoner dilemma game with
incomplete information.
Whenever we see the dotted line
connecting 2 nodes of a player
(in this case of player 2) it