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It all started with a collaboration
with a competitor: Nintendo. In
the end of the 1980s Sony
proposed a collaboration to
Nintendo (Nintendo was already
in the videogames market) to
create a new console by using
the graphic capability of a
workstation with Sony’s CD-ROM drive, sony’s idea was to develop a new console that was
using one of the most important sony’s product (CD reader), while Nintendo was using the
CARTRIDGE (la memoria sd). In 1992 Nintendo quitted the collaboration because the
cartridge had better graphic performance because it provided a faster connection with the
console (on the other hand the CD was easier to share). So Sony was left alone and
developed the playstation which
was very successful for 2 reasons:
-scope economy (Sony already
produced Cd-ROM players)
-Positive network externalities: since
Cd-ROMs were easier to share, this
pushed a lot of games developers to
develop games, which pushed a lot of consumers to play those games because there were a
lot of games→ this is circolo vizioso, the advantages of the network is the network itself.
-Rules→a) TEMPORARY
SHCEDULE: tipo la prima mossa la fa il
player A, la seconda il player B b) the
type of action a player can do c) the
information a player holds
-Outcome: the result of a move
-Payoff: the result of a strategy
Based on a) Temporary
schedule and c) the
information that a player
holds, we can classify games
in:
-static/complete,
-dynamic/complete,
-static/incomplete,
-dynamic/incomplete.
STATIC GAME: static means players are playing simultaneously (not one after the other one)
and each time they play they have complete information.
DYANAMIC GAME: players play sequentially: first A, then B, then A, then B and so on.
ASSUMPTIONS:
-RATIONALITY: players play in
order to optimize the payoff
-COMMON KNOWLEDGE: the
players know the rules and
structure (this means that the
companies know how market
works)
-I is the total number of
players
-i-th is the i-esima strategy of
the player i, and Si is the total
strategy set.
-pigreco(S) is the payoff for
the strategy S by player i. With
S={s1,s2,s3} we mean a vector
with all the moves of a player in his strategy set.
-MATRIX OF THE PAYOFF→ We have 2 players (easiest
case), first player in row (R),
second player in columns (C).
Player 1 can do 4 moves
(R1,R2,R3,R4) and player 2 can
do 4 moves (C1,C2,C3,C4).
The nymbers inside the matrix
are the payoff, the first number
is the payoff for player 1 and second number is payoff for player 2, so→if player 1 does move
R3 and player 2 does move C2, player 1 earns 2 and player 2 earns 5.
What does it mean TO SOLVE A
GAME? It means to find an
equilibrium, because when
companies are in equilibrium
they have no interest in
switching from that situation.
BEST RESPONSE: the best
strategy a player can use
considering the other players’
set of strategy.
The equation means that: the payoff of player i’s strategy Si, related to the other players’
strategy S-i IS HIGHER >> than the payoff of of player i’s strategy S’i related to the other
players’ strategy S-i. of course the other players’ strategy must be the same, if they change
strategy, the best response changes. If
-PLAYER 2 plays C1, best
response is R3 (7 is the highest for
that column)
-PLAYER 2 plays C2, best
response is R2 (3 is higher for that
column) and so on…..
The movie (a beautiful mind)
shows that if all the guys flirt with
the blonde girl she will reject
each of them and then if they
move to the girl’s friends they will
reject them as well. Instead, if
they flirt with different girls they
have higher chance to win. This is
the concept of NASH
EQUILIBRIUM: a strategic profile where each player’s strategy is a best response to the
strategies of all the other players. If we move from that equilibrium this will for sure worsen
some other player situation so no one has interest in moving from this equilibrium. So we
need to find the best response that is the best response for every player in the game.
The payoff when player i is
playing the best response
s*i and also all the other
players are playing their
best response s*-i IS
HIGHER >>than the payoff
of when player i plays a
different strategy s’i and the
rest of the players still play
the best response s*-i. To find nash equilibrium
we have to find the best
response for both of the
players, so we need to
repeat what we did 3 slides
ago for both of the players.
It’s shown in the slide on
the left.
We can see that we find a
situation that is common
to both of the players: PLAYER 1 PLAYS R2 AND PLAYER 2 PLAYS C2. THIS IS THE NASH
EQUILIBRIUM.
We can have 2 special situations: 2 equilibrium and 0 equilibirum→
WE CAN HAVE 2 NASH
EQUILIBRIUM: in this case, a
couple has to decide where to
go: soccer or ballet. There are 2
equilibrium:
-SOCCER-SOCCER
-BALLET-BALLET
How we can solve it? We should
consider a larger range of time: if
we know that last weekend they went to the soccer match, this weekend we can assume that
this time they will go to the ballet→ this is a way to solve this equilibrium.