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iPhone vs Android:

DEVELOPER ASPECTS

iPhone Android

Operating System closed open

Hardware devices Standard Dependent

Extensions Not available, such as Dependent

memory card

Developer License $99 $25 + the cost of getting

cost certificates for JavaME

apps

Custom code Only standard accepted customized

Application Consider only limited Require to meet the needs

development hardware devices of all different smart

phones

iPhone vs Android:

DEVELOPER ASPECTS

iPhone Android

Development SDK running only on Mac SDK multiplatform

Platform OS X

Language Objective-C, C, C++ Java

Program used Xcode + Emulator Eclipse, Netbeans, etc. +

Emulator

MVC design pattern built in to the platform More manual works

Resources Sample application and Sample codes in SDK

codes online to

demonstrate API usage

Tools IDE, UI builder, IDE, UI builder, debugger,

debugger, profiler profiler

iPhone vs Android:

DEVELOPER ASPECTS

iPhone Android

Memory managment Manually deallocate Java helping free up

pointers. memory with its garbage

collection.

UI builder flexible and can model directly in the XML source

some pretty view of the UI builder

sophisticated UIs

API Private API default API and third party

API

Graphic Design Only standard accepted Preferred standard design

And when your app is finished…

iPhone vs Android:

DEVELOPER ASPECTS

When your app is finished….

iPhone:

>> Apple’s distribution model for iPhone apps is very compelling as well - they

handle sales, processing, and hosting and you get to keep 70% of the price.

>> Apple reserves the right to reject your application from the App Store -- the

sole distribution channel for iPhone software -- for various reasons, including

duplicating existing iPhone functions, such as e-mail.

>> Of course, if you don’t want to sell your app from the App Store, you can sell

it on you own or by third party.

Android:

>> Android currently “copied” the distribution model for Android apps, they

handle sales in Android Market, processing, and hosting and taking 30% off

as Transaction Fee.

OVI

OVI

Ovi by Nokia is the brand for Nokia's Internet services.

• The Ovi services can be used from a mobile device, computer

• (through Nokia Ovi Suite) or via the web (Ovi.com).

Nokia focuses on five key services areas: Games, Maps, Media,

• Messaging and Music. Nokia's aim with Ovi is to include 3rd parties,

such as operators and third-party services like Yahoo's Flickr photo

site.

With the announcement of Ovi Maps Player API, Nokia has started to

• evolve their services into a platform, enabling third-parties to make

use of Nokia's Ovi services (allowing web developers to embed Ovi

Maps into a website using JavaScript).

It has some significance in that Nokia is moving deeper into the world

• of Internet services, where head-on competition with Microsoft,

Google and Apple is inevitable.

As of 28 February 2010 there were almost 1.5 million downloads

• every day. OVI Store

The Ovi Store was launched world wide in May 2009. Here,

customers can download mobile games, applications, videos,

images, and ringing tones to their Nokia devices. Some of the items

are free of charge; others can be purchased using credit card or

through operator billing in selected operators.

Ovi Store is intended to offer customers content that is compatible

with their mobile devices and relevant to their tastes and locations.

Customers can share recommendations with their friends, see what

they are downloading, and let them see items of interest.

For content publishers, Nokia offers a self-service tool to bring their

content to the Ovi Store. Supported content types include: Java ME,

Flash applications, widgets, ringtones, wallpapers, themes, and more

for Nokia Series 40 and S60 devices. Nokia offers a 70% revenue

share of gross sales, net of refunds and returns, less applicable taxes

and, where applicable, fixed operator billing costs.

OVI Store

Touch is currently growing 3X (units) to 10X (revenue) faster than the

display industry. For evidence, look no further than Nokia. In 2009, over

1.1 billion consumers owned a Nokia device. In 2010, the company

projects over half their smart phones will have touch interfaces.

Case History: la Repubblica

Sito web: www.repubblica.it

La Repubblica, del Gruppo

Editoriale L'Espresso, cura

molto la sua presenza online.

E presente con:

-Sito web

-Sito web mobile

-Applicazione iPhone

Case History: la Repubblica

Sito web mobile: www.iphone.repubblica.it

La Repubblica, ha sviluppato

un sito web mobile ottimizato

per iPhone. Case History: la Repubblica

Applicazione per iPhone

L’applicazione iPhone

permette di:

Generare degli alert,

visualizzabili direttamente

sulla home screen dell’iPhone

Case History: la Repubblica

E’ possibile consultare l’archivio del giornale ed acquistare la consultazione

ad una vecchia edizione; si può personalizzare; è possibile salvare sul

proprio dispositivo gli articoli di modo da poterli consultare anche offline

THE FUTURE OF NEWS IS ...

Bigger, glocal Accessible any time, any place, through any device Transparent Pa

THE FUTURE OF NEWSPAPERS IS ...

Smaller in staff, format,

influence, attention, profits and margins Specific or niche, no longer mass Downst

There’s an app for that…

Podcast:

Downloadable, on demand media

Audio or video content

Podcasting is not broadcasting

Field kit – old school

Typewriter/laptop

Cellphone

Dictaphone/DAT recorde

Video/stills camera

Reference books

Field kit – new school

Smartphone!!

Going live

Added value to content

Follow the unfolding story

Instant engagement

Reporting becomes two-way process


PAGINE

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PESO

2.46 MB

AUTORE

Atreyu

PUBBLICATO

+1 anno fa


DESCRIZIONE DISPENSA

Queste lezioni fanno riferimento alla terza parte del corso di Sistemi tecnologici e informazione online tenuto dal Prof. Carlo Medaglia e illustrano le principali piattaforme usate per gli smartphone tra cui Apple iPhone, Google Android, e Nokia Symbian S60. Vengono, quindi, elencate le principali caratteristiche e anche alcuni servizi internet quali OviStore della Nokia.


DETTAGLI
Corso di laurea: Corso di laurea magistrale in editoria multimediale e nuove professioni dell'informazione
SSD:
A.A.: 2010-2011

I contenuti di questa pagina costituiscono rielaborazioni personali del Publisher Atreyu di informazioni apprese con la frequenza delle lezioni di SISTEMI TECNOLOGICI E INFORMAZIONE ONLINE e studio autonomo di eventuali libri di riferimento in preparazione dell'esame finale o della tesi. Non devono intendersi come materiale ufficiale dell'università La Sapienza - Uniroma1 o del prof Medaglia Carlo.

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